Obviously, with a high-end PC, a PS4 Pro, or an Xbox One X, this isn’t an issue, so we can label that as a personal nitpick. While the environments are beautiful, it puts a hamper on the enjoyment when I feel at a disadvantage due to the game’s performance. Sub-30 framerates are the norm, as the size of the levels makes for long load times. Unfortunately, on a standard PS4 Slim, the game doesn’t perform up to snuff for being so late in the console’s lifespan. With ample squad commands and managing the health of each member and Romer himself, each situation will leave the player fully-engaged if they want to make it out in one piece. Romer’s control over the bike is easy-to-learn, hard-to-master, as the emphasis on movement and interaction with squadmates means the player won’t just be focused on shooting enemies. The combat within Disintegration is absolutely the highlight of the game.
Levels are vast and spacious, never giving the player a sense of being confined. A rag-tag group of robots join a rebellion, as main character Romer pilots a hoverbike to traverse the map as he commands his squad to decimate the robotic opposition, the Rayonne. When I heard there was involvement from Marcus Lehto, the co-creator of Halo, that was plenty of indication that this would be a special project.ĭisintegration has quite an interesting concept: humanity hooks their brains into robots instead of their flesh and blood, only for a militant group to be dead-set on eliminating humanity. As a mainly-PC gamer, I opted to only get the tempting exclusives for the console, but Disintegration tickled my fancy enough to be compelled to play it on the platform. I literally had to dust off my PS4 when I found out I’d get a review copy of Disintegration.